AR Silicon Graphics and Modeling Architect
We are currently seeking a Graphics Modeling Engineer to support the development of a custom graphics pipeline optimized for Mixed Reality systems. As part of the Graphics Architecture and Systems team, you will help lead functional and performance modeling for the MR graphics pipeline and work in close collaboration with the groups developing graphics IPs and pipeline for MR devices.
Responsibilities
- Collaborate closely with the graphics and system architecture teams to develop functional and performance models for Augmented Reality / Virtual Reality (AR / VR) graphics pipeline
- Lead power / performance modeling and analysis of graphics pipeline components, features and use cases
- Support all phases of Silicon System on Chip (SoC) development from a graphics pipeline modeling perspective - from early definition on through specification, architecture and productization
- Contribute to execution of our silicon technology / graphics roadmap to make beyond state-of-the-art advances in performance, power consumption and form factor
- Work across disciplines, build new methodologies, juggle / coordinate multiple initiatives
Minimum Qualifications
Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience6+ years of experience in IP / System on Chip (SoC) / System functional or performance modeling including model implementation, validation and / or correlationMaster's degree in Electrical Engineering, Computer Science or relevant technical fieldExperience with hardware modelingUnderstanding of System on Chip (SoC) and System architecture and heterogeneous compute principlesExperience with programming languages (C / C++ and Python-or similar), script automation and data visualizationExperience evaluating architectural trade-offs in performance, power and image qualityExperience employing scientific methods to debug, diagnose and drive the resolution of complex, cross-disciplinary system issuesPreferred Qualifications
Experience with GPU hardware architectures or graphics pipelinesExperience with building or modifying full-system performance simulatorsExperience with collecting and interpreting performance counters using GPU / CPU profilersExperience in graphics workload development with Unity or Unreal game enginesExperience with thermally constrained power / performance optimization in mobile devicesExperience of consistently working under your own initiative, seeking feedback and input where appropriate