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Faculty - Tenure-Track, Assistant Professor-Animation and Game Development Job a

Faculty - Tenure-Track, Assistant Professor-Animation and Game Development Job a

MediabistroOrem, UT, United States
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The Department of Digital Media ( www.uvu.edu / digitalmedia ) invites applications for a tenure track faculty position in Animation and Game Development to begin January 2026.

The animation and game development faculty member develops and teaches in one or more areas : 3D modeling and animation, 2D animation, and / or interactive game development. The faculty member engages in scholarly activities and creative works that contribute to the mission of the university, department, and profession. In addition, the faculty provides service at the department, college, and university levels.

Utah Valley University places a strong emphasis on teaching. Faculty members are expected to develop a learning environment and activities that help students achieve their learning objectives. UVU encourages applicants with a wide range of backgrounds, experiences, and expertise to apply.

The department will accept all qualified applications but is particularly interested in applicants with experience in Maya, Unity, C#, Houdini, Toon Boom, teaching, and technical direction.

Utah Valley University offers a comprehensive benefits package, including health insurance and retirement contributions.

Minimum Qualifications

  • Graduation from an accredited institution with a master’s degree in animation and game development or a related field
  • Experience working on a variety of animation and / or video game development projects
  • College-level teaching experience or relevant industry experience
  • Knowledge and skill in current instructional theories, strategies, techniques, and discipline content

Preferred Qualifications

  • Graduation from an accredited institution with a terminal degree (MFA or doctorate)
  • Experience at a major animation, visual FX, game development, or other studio
  • Knowledge of animation and game development technical processes and methodologies, including modeling, rigging, texturing, lighting, scripting, and use of game engines
  • Knowledge of contemporary animation aesthetic processes, such as character development, layout, composition, digital storyboarding, and compositing
  • Skills in character development, rigging, animation, effects, scripting languages (C#, MEL, Python), and production pipeline management
  • Excellent organizational, time management, and program coordination skills
  • Effective verbal and written communication skills
  • Ability to mentor students and manage multiple tasks effectively
  • Ability to work with diverse backgrounds and demonstrate sound judgment and initiative
  • Ability to interpret university core values, plan objectives, and assess student work
  • Proficiency with learning management systems like Canvas
  • Evidence of scholarship / creative works and service aligned with discipline interests
  • This job posting is active and accepting applications.

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    Faculty And Faculty • Orem, UT, United States