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Gaming - Embedded Software Engineer IV

Gaming - Embedded Software Engineer IV

eTeamSan Diego, CA
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Job Title : Embedded Software Engineer IV

Duration : Months

Pay Rate : $- / hr

Location : Remote

As a DSP kernel engineer on the Reality Labs team at Client, you can help contribute new, innovative low-level software that radically improves the performance of some cutting edge AR devices.

Responsibilities

  • Analyze, design, develop and debug DSP kernels for a variety of workloads.
  • Collaborate in a team environment across multiple scientific and engineering disciplines, making the architectural tradeoffs required to rapidly deliver software solutions.
  • Develop software for a variety of consumer devices.
  • Write clean readable code, debug complex problems, prioritize properly and get things done with a high level of efficiency.
  • Embrace the ambiguity of problem solving.

Minimum qualifications

  • Bachelor’s degree in Computer Science, Computer Engineering, Electrical Engineering relevant technical field, or equivalent practical experience.
  • years of experience with development of software systems for DSPs
  • years experience with C or C++
  • Experience developing, debugging, and shipping software products at scale
  • Communication experience and demonstrated experience working across disciplines to drive optimal solutions
  • Preferred qualifications

  • Masters or PhD in Computer Science, Computer Engineering, Electrical Engineering relevant technical field, or equivalent practical experience
  • years of experience with development of software systems for DSPs
  • Experience with DSP in the audio, video or camera space
  • Demonstrated experience working collaboratively in cross-functional teams
  • Experience in one or more of the following areas :
  • multi-DSP deployments
  • ML accelerators for edge devices
  • PyTorch environment
  • Cadence DSP programming
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    Software Engineer Iv • San Diego, CA