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GPU Systems Software Engineer, Platform Architecture
GPU Systems Software Engineer, Platform ArchitectureApple • Cupertino, CA, United States
GPU Systems Software Engineer, Platform Architecture

GPU Systems Software Engineer, Platform Architecture

Apple • Cupertino, CA, United States
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Role Number : 200621036-0836

Summary

Imagine what you can do here! At Apple, new ideas have a way of becoming extraordinary products very quickly. Bring passion and dedication to your job, and there’s no telling what we can accomplish together.

Do you love crafting elegant solutions to highly complex challenges? Can you intrinsically see the importance in every detail? At Apple, our Platform Architecture group is responsible for connecting our hardware and software into one unified system. Join this team, and you’ll collaborate with engineers across Apple to build and deploy forward-looking prototype systems that contribute to the development of our world renowned hardware and software architecture.

You and your team will confirm that every product we make performs exactly as intended. Together, our work will be the reason millions of customers feel they can trust their devices every single day.

Description

Apple’s Platform Architecture group is looking for talented engineers to build high performance functional models of advanced GPU designs and to help bridge the gap between software and hardware, influencing performance improvements and the programming ease of Apple products. This role requires strong software engineering skills and a solid understanding of GPU architecture. You will work closely with cross-functional teams in hardware and software.

Minimum Qualifications

BS degree

Programming (C++ / C) and scripting skills (Python)

Background in low-level software

Experience developing and debugging large, complex system software

Preferred Qualifications

10+ years of relevant experience

Experience with parallel and concurrent programming

Understanding of a modern GPU pipeline

Experience with GPU hardware

MS or higher degree in CS or CE

Assembly experience

Knowledge of ARM and / or X86 architectures

Experience programming modern graphics APIs (OpenGL / Direct3D / Metal / Vulkan / etc.)

Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant () .

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Software Engineer Platform • Cupertino, CA, United States

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