We’re preparing for Early Access and looking for a Graphics Programmer to help optimize our visuals and unlock higher-fidelity features without compromising performance.
This is a technical role focused on rendering, optimization, and performance. You’ll work directly with engineers and artists to improve frame rates, support better lighting and atmospherics, and enable higher-quality visual content.
Responsibilities
- Optimize the rendering pipeline and performance across different platforms
- Profile and debug graphics bottlenecks (CPU & GPU)
- Collaborate with 3D artists, technical artists, and engineers to support higher-quality visuals
- Help implement lighting, atmospheric effects, and visual polish that enhance immersion
- Unlock visual features (e.g. post-processing, shader effects) without compromising performance
- Reduce technical load on other engineers by owning visual tech systems
Requirements
Proven experience working as a graphics or rendering engineer (especially in games)Strong knowledge of Unreal Engine rendering pipeline (UE5 preferred)Familiarity with performance profiling tools (RenderDoc, Unreal Insights, etc.)Solid understanding of graphics APIs (DirectX, Vulkan, or similar)Comfortable working in a collaborative, fast-paced team environmentBonus Skills
Experience with LOD systems, culling, and instancingFamiliarity with Niagara, dynamic lighting, or atmospherics in UEExperience with HLSL / GLSL shader developmentPrior shipped titles or indie projects a plusIdeal Candidate
A highly technical problem-solver who can push visual fidelity without sacrificing frame rateSomeone who’s ready to jump in, own systems, and help us deliver a polished player experience.How to ApplySend your resume and portfolio (if applicable).
The interview process may include a short technical screening and / or performance optimization task.J-18808-Ljbffr