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Engineering Director, Gameplay
Engineering Director, GameplayCD Projekt Red • Boston, Massachusetts, United States
Engineering Director, Gameplay

Engineering Director, Gameplay

CD Projekt Red • Boston, Massachusetts, United States
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To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out ourYouTube channel andBeyond the Game Blog where we share behind-the-scenes insights and stories direct from our team members!

Job Description

CD PROJEKT RED

is looking for an

Engineering Director

to join our office in Boston and drive the gameplay systems of Project Sirius, an online multiplayer game set in the world of The Witcher. As an Engineering Director, you'll combine your leadership skills with your deep technical expertise to shape the future of our gameplay systems, driving innovation and delivering unforgettable gaming experiences.

Daily Responsibilities

Establish and oversee the architecture and technical strategy for gameplay features and systems.

Lead and mentor a team of talented engineering managers and engineers, fostering a collaborative and innovative environment.

Develop strategic plans for the gameplay teams, including resource allocation, project timelines, and technology roadmaps.

Collaborate closely with art, animation, design, and other engineering teams to align gameplay features & systems with the creative vision for the project.

Drive standards for clean, high-quality, and efficient C++ code, ensuring best practices in optimization, readability, and maintainability.

Ensure thorough documentation, both in-code and for broader knowledge-sharing, enabling smooth onboarding and collaboration within the team and across departments.

Direct efforts to proactively identify and resolve issues, ensuring that character systems contribute to an overall polished and performant product.

Stay up-to-date with the latest industry trends, emerging technologies, and best practices in gameplay technology and bring innovative ideas to the team.

Qualifications

Min. 10 years professional experience and at least 5 years of experience within the games industry.

Experience in creating an AAA title for game consoles, debugging, and profiling these games in a console environment.

Proven track record in managing a team.

Good knowledge of Unreal Engine 5 environment - especially features and systems related to the gameplay area.

Practical knowledge of gameplay features & systems implementation.

Experience with Abilities Systems.

Experience with NPCs and crowds.

Experience with removing gameplay systems from the Main Thread.

Knowledge of modern game gameplay systems architecture.

Deep knowledge of C++.

Math & algorithmic skills.

Good & practical knowledge of code parallelization.

Experience working in an Agile development environment is a plus.

Focused on delivering the best results.

Good spirit and team player approach with a mindset geared towards adaptability, collaboration, and continuous improvement.

Excellent communication and interpersonal skills, with the ability to effectively communicate complex technical concepts to both technical and non-technical stakeholders in a multilingual environment.

Additional Information

The application window for this position will close by 04 / 30 / 2026.

This job requires working in Boston, US.

Working mode : in-office in a hybrid or full-time capacity.

Remote roles in the US are only available to candidates that reside in the following states : California, Colorado, Connecticut, Florida, Illinois, Kentucky, Maryland, Massachusetts, Minnesota, Nevada, New Hampshire, New Jersey, New York, North Carolina, Ohio, Oregon, Pennsylvania, Rhode Island, Tennessee, Texas, Washington, Wisconsin.

Company-paid medical healthcare (dental, vision, and mental).

Free mental health support, including access to counseling, psychiatric care, and a variety of well-being webinars.

Paid leave — 20 days of holiday per year (26 days after two years).

401K with employer matching.

Menstrual leave — employees who menstruate can take one extra day off when experiencing period pain.

RED Parents Network — support for working parents, including childcare benefits, and family-friendly events.

Trainings, lectures, and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available.

A welcome pack filled with goodies — to help you feel right at home once you join the team.

Life in the Office

Dog-friendly office — bring your pooch with you and look after them while working! There’s always a furry friend or two to meet.

Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.

No dress-code — we like to keep it casual.

This position is a new role.

Estimated pay range for this position : $210,200 - $321,200 USD annually

This role may also be eligible for discretionary stock options.

At CD PROJEKT RED compensation for our roles in North America are determined based on competitive market data, geographic location, and individual factors tied to business needs. The base pay range is subject to change and may be modified in the future. Final offers aredependent on job-related factors like experience, qualifications, and location.

If you've observed any irregularities (i.e. legal or ethical violations) in our recruitment process, please click

here

to report them anonymously.

Gain More Insight on Beyond the Game Blog

How recruitment shapes RED’s culture, why great portfolios matter, and what’s ahead as a new host joins AnsweRED Podcast.

Karolina Radziszewska is a Witcher fan turned Chief People Officer at CD PROJEKT RED! Learn how she uses her decades of experience in HR to help build a strong company culture across our Warsaw and Boston Hubs.

Sculpting emotion in stillness — Tomasz Radziewicz, the artist behind Geralt’s statue, on storytelling through form, patience, and the creative mindset that fuels both games and art.

#J-18808-Ljbffr

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Director Engineering • Boston, Massachusetts, United States

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