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Realtime Lighting Artist
Realtime Lighting ArtistGungHo Online Entertainment • Redondo Beach, CA, United States
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Realtime Lighting Artist

Realtime Lighting Artist

GungHo Online Entertainment • Redondo Beach, CA, United States
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About us

GungHo Online Entertainment America Inc. is the U.S. subsidiary of the Japanese gaming company GungHo Online Entertainment, Inc. We publish titles across multiple platforms ranging from AAA to handheld to mobile. Our group is comprised of veterans from various aspects of the industry who are brought together by one simple thing : a love of gaming.

Position Summary

The Realtime lighting Artist will be responsible for creating high quality real-time environment scenes for our game title. The position will be lighting scenes, adjusting shaders and textures, and also help creating models and assets when necessary.

Responsibilities

Lighting

  • Artistic and Technical knowledge of lighting during runtime scenes for both gameplay and in-game cinematics.
  • Clear knowledge of Unreal / Unity light baking, lightmap and lighting optimization techniques as well as Level Sequencer.
  • The artist should be able to design and implement lighting setups for characters in both gameplay and cinematic scenes, ensuring that the characters appearance remains natural, consistent, and visually appealing under various lighting conditions.

Composing Scenes

  • Setting up scenes and lighting using the specified game engine.
  • Create and adjust textures and shaders to get the correct effect and achieve aesthetic goal.
  • Create high quality skyboxes.
  • Follow the given Art Direction and work with other Level Designers to ensure that environments are compelling both visually and also from a gameplay perspective.
  • Look Development, Texturing and 3D Modeling

  • Support the material artist for creating texture, shader and material settings to develop the look of characters and other assets with well-organized optimization ensuring the best performance.
  • Help develop 3D models when needed based on concept art or other specifications to be game ready.
  • Willing to explore different approaches of creating character and environmental assets for game, including but not limit to Procedural Building Generation and sculpting.
  • Provide feedback for models and textures made by internal and external artists in order to fully develop the desired look.
  • Willing to improve models and textures made by internal and external artists in order to fully develop the most desired look.
  • Other Game Development Tasks

  • Work with developers of other discipline to make sure that the scenes and art assets support the game performance and memory budget as a whole.
  • Help out with design, or testing when necessary.
  • Look for and share information regarding latest best practices or tools for better or more efficient 3d art creation.
  • Other & Miscellaneous

  • Perform special projects and other miscellaneous duties that are assigned by upper management
  • Test prototypes of future game titles to provide constructive feedback
  • Other tasks as assigned
  • Requirements and Skills

  • 3+ years of professional experience as a Technical or Material Artist, or in a similar position.
  • Intensive experience working with game engines.
  • Experience with Unreal Engine is a required.
  • Good foundation in art and design, includes composition, form and color theory.
  • Strong understanding of architecture and city planning.
  • Fluent with Photoshop, Substance Suite and ability to paint textures.
  • Fluent with 3d modeling using Maya, Zbrush, or similar software.
  • Knowledge of managing art assets for games in clean organization.
  • Experience setting up 3d scenes and lighting required
  • Good communication skillsable to help others and ask for help when needed. Being proactive in sharing info and assets.
  • Great team-player attitudebeing flexible with new ideas, being open to direction and changes. Listening to team mates.
  • Self-motivated- requires minimal direction, can carry on the vision for the level until completion and commit to deadlines
  • Pluses

  • Experience working with particle effects
  • Experience teaching Art, and Environment Art in particular, online or in person
  • Art Leadership experience
  • Houdini Experience
  • Why you want to work here

    At GungHo, we are enthusiastic about creating fun games and we are always looking for talented individuals with whom we can share our passion. We have a highly collaborative culture where everyone wants to work together to get things done. We are all specialists in our own field so you will constantly learn new things while sharing your own knowledge with us.

    Perks

  • 100% employer-paid insurances : Health insurance (PPO Medical, Dental, and Vision), Life insurance, Accidental Death and Dismemberment insurance, and Long Term Disability insurance
  • 401(k) with employer match
  • Competitive paid time off : Vacation, Personal time, Sick Leave, Holidays, and Winter Breaks.
  • A bonus may be provided based on business performance.
  • Business hour

    10 : 00 AM - 7 : 00 PM in Pacific Time

    Salary Range

    $60,000 - $100,000 per year

    Note

    Only applications submitted through the online system or formally referred by the designated recruiter will be deemed official and accepted. Any resumes submitted through alternative channels will not be recognized as valid applications.

    This is a hybrid position and required to work in CA

    This is a hybrid position and required to work in CA.

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    Lighting • Redondo Beach, CA, United States

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