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Software Engineer III
Software Engineer IIIMaxis Studios • Redwood City, CA, United States
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Software Engineer III

Software Engineer III

Maxis Studios • Redwood City, CA, United States
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Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be.

The Quality Engineering team at EA holds an important role, collaborating with Quality Assurance and Game Development to enhance efficiencies through automation and workflow improvements.

This Software Engineer role in the Quality Engineering organization works with Quality Assurance and Game Development to create tools and technical strategies. The goal is to improve automation infrastructure and increasing efficiencies in the Game Development and QA processes. You will ensure a seamless partner experience, focusing on understanding our partner's needs and building proper tooling solutions to satisfy their requirements and blend in with their existing workflows. You will report to the Technical Director, who will help you identify new technologies and develop new tools for testing. You will also be an on the ground leader in the local team and wider Quality Engineering organization.

Role Summary :

  • Build sustainable software tools, tests, and services to empower development teams, and Quality Assurance.
  • Use modern software engineering processes and best practices for requirements, design, implementation, and testing.
  • You will work with all disciplines to gather requirements, collaborate on solutions, and implement.
  • Measurably improve process and best practices to achieve targets across a small team of engineers.
  • Create clear documentation to support workflow processes.
  • Develop automation frameworks, tools, engine components and processes used across studios.
  • Develop robust automation infrastructure to support to support game testing and tool development
  • Interpret requests from your QA and engineering partners, account for and call out any roadblocks or efficiencies your partners may not consider, and propose and apply your creative or technical solutions.

Required Qualifications :

  • 10+ years experience in a hands-on development role.
  • 5+ years of professional development experience with OOP Languages, C++, C#.
  • Familiarity with cloud platforms (e.g., AWS, Azure, GCP) and developing / deploying microservices.
  • Familiarity with DevOps tools (Docker, Jenkins, Ansible, Git, Grafana, etc.)
  • Proven experience in quality verification tools, test automation, and large-scale system design.
  • Contributor to technical architecture and design documents for medium / large sized features
  • A solid foundation in Computer Science fundamentals, algorithms, design patterns, test-driven development, CI / CD processes, and data structures.
  • Understanding of SDLC, STLC processes, and quality methodologies.
  • Quality-first mindset and desire to make QA more successful through tools / automation.
  • COMPENSATION AND BENEFITS

    The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

    PAY RANGES

  • California (depending on location e.g. Los Angeles vs. San Francisco)
  • $138,400 - $211,700 USD
  • In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical / dental / vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

    About Electronic Arts

    We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

    We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

    Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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    Software Engineer Iii • Redwood City, CA, United States

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